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Outlast 2 tvtropes
Outlast 2 tvtropes








outlast 2 tvtropes

outlast 2 tvtropes

And then the DLC came out and retconned Miles' death, or at least revealed it was a Disney Death, if his survival was intended all along. The same people also liked that the Walrider wasn't stopped, since it could lead to a possible sequel. Others enjoyed the fact that Miles didn't make it out alive because they expected it, and it fit the tone of the game. Some were disappointed with it because Miles suffered through so much and players put so much effort into escaping the asylum, only to get anticlimactically shot to death, thus rendering everything pointless. Preceded by the Male Ward, a non-stop adrenaline stress test where Trager poses a serious threat, and followed by the Female Ward, a very long level with multiple pitfalls and several hostiles and difficult traversal challenges, the Courtyard sticks out as being a very short, easy level with no hostiles at all up until (and except) Walker, who's very easy to avoid the one time he shows up near the end. It was considered one of the scariest games ever made, which prompted multiple people to be too scared to play it, but love to watch people getting scared by it. Better as a Let's Play: At the height of its popularity, Outlast was all the rage among Let's Play.

outlast 2 tvtropes

  • The music that plays during the end credits is both sinister and epic.
  • It expresses the feeling of freedom as you finally exit the asylum at sunlight.
  • The track that plays at the very ending of the Whistleblower DLC is very beautiful and inspirational.
  • #Outlast 2 tvtropes tv#

    The soundtrack as a whole, but the eerie choir that plays when you enter the room with the three patients watching the TV deserves special mention.Author's Saving Throw: The ending to Whistleblower is this for fans who disliked the ending of the original game.










    Outlast 2 tvtropes