

Use that perhaps alongside a life drain (The Vampire) and The Rogue to gain both focus and critical damage improvements. There’s the norm, like cards that secure you extra gold for kills, or boost your chances of getting criticals, but something like The Sun gives a chance of causing explosions when making an overkill attack. These are an ever growing deck of passive abilities that affect the tone of your approach. Alongside the obvious weapons and powers, you’ve also got Destiny Cards. Completing these gets you bonus items, XP or gold, and adds lots of incentive for re-entering dungeons (which reset every time you go back) to tick off another on the list.īut we’re not done with the customisation.

These are five bonus challenges for every area, dungeon and zone in the game, which might be the likes of being asked to kill 50 enemies without taking any damage, or summon seven particularly nasty nasties in an area, or take out 75 bads within 180 seconds of entering a dungeon. As you progress you gather more and better Powers, picking which to equip depending upon the circumstances, and indeed which of the special challenges you may be trying to complete. These use “Overdrive”, meter filled by doing attacks, that let you say power up a shield, launch an AoE attack, or create a time bubble to slow enemies down around you. Each comes with a couple of cooldown extra attacks, with variation depending upon the particular style of weapon type. And then you equip one and kill stuff with it. A neatly implemented tutorial drags you through the three main styles of weapon: sword, hammer and shotgun. And it’s really getting that right for me. Anyway, such things are rarely a huge motivator when it comes to hack-n-slashing, with the click-click-click compulsion of tearing your way through crowds of enemies far more important. It says it’s deliberately keeping the story secret to avoid spoilers. A surprise offering from long-time Tropico devs, Haemimont Games, this is stripped down in terms of elaborate extra features, instead choosing to focus on a wealth of overlapping battle tactics, that somehow manage to feel coherent rather than overwhelming.Īs I say, motives and purpose are mostly missing in this build. But then, even in this early access build with its placeholder elements and lack of story, Victor Vran (gosh that's a terrible name) really rather comes to life. It looks, at first, very similar to those Van Helsings, a fun, distracting also-ran. The dreary Dungeon Siege games? The clumsy Sacred series? The almost there Van Helsing silliness? I think we may have a game that could sneak into the list, however, with Victor Vran, currently in Early Access. There’s Path Of Exile, there’s Grim Dawn, and then it gets trickier.

Obviously the Diablos, the Torchlights, and the Titan Quests. Well, we’ve got the next action RPG to look forward to!ĪRPGs are an odd genre, with there being so popular, but with so few that stand out.
